Creating a Stylized Environment Inspired by HotS: Part 3 [FREE GAME ART TUTORIAL]



Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start?

Cesar Manrique stops by Stylized Station to give an exclusive masterclass on creating stylized game environments using Maya, Zbrush, Substance Painter and finally rendering out in Marmoset Toolbag 3. Cesar will go through each step he took in his workflow to achieve a super stylized result.

Check out Cesar on Artstation for more stylized goodies:

This is Part 3 of a 3 part series totaling 45 minutes long.

Software used: Maya, Zbrush, Substance Painter, Marmoset Toolbag 3
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Comments

  • How long did this take you to complete my we ask?

    Udhoi July 6, 2020 7:33 pm Reply
  • hello, just wanna ask, are the materials comprised of separate subtools or are they polygroups of one subtool?

    xexex z July 6, 2020 7:33 pm Reply
  • this is absolutly amazing… the best result on a stylized art tutorial i've seen so far…and i'm pretty sure i've seen them all.
    You really nailed Orb's style here…

    Would love to see more of your work!

    YuriNoirProductions July 6, 2020 7:33 pm Reply
  • I loved the visual style…
    Also what do you think about 'Ghost of Tsushima' Visuals?

    a LeMoon Art July 6, 2020 7:33 pm Reply

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